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“The Veldt” opens with a worried conversation between George and Lydia Hadley over their children’s virtual reality nursery. They had bought their fully automated Happy-life Home which “clothed and fed and rocked them to sleep and play and sang and was good to them” (7). The nursery generates 3D reproductions from their children’s imaginations but now only shows an African veldt. George and Lydia watch lions feeding far away as vultures circle above them. Suddenly the lions charge and the Hadleys escape, reminding themselves it is only a simulation.
The Hadleys muse over how addicted their children are to the nursery and how the Home performing their duties for them has stripped them of their utility as parents. As they watch, something collides with the door from inside the nursery.
At dinner, George frets over how obsessively the children seem to be thinking about death. He cannot remember the transition from storybook scenes to the veldt; “being busy, he had paid it no attention” (13). He tries to change the simulation himself but cannot. He and Lydia wonder if it is stuck because the children think about killing so repetitively or because Peter, unusually smart for his age, has somehow reprogrammed it.
Ten-year-old Peter and Wendy return from their trip. George confronts them about the veldt; Peter coolly denies knowledge of it. Wendy quickly changes the room to a pleasant scene, but George finds his wallet on the ground, mauled by lions. He locks up the nursery. That night, they hear strangely familiar screams coming from inside. The nursery is supposed to help neurotic children, but it seems to have only compounded the problems created by George and Lydia spoiling the children. George says, “They’re spoiled and we’re spoiled” (14).
The next day George threatens to lock up the nursery and the house permanently. Peter panics at needing to do things himself. He does not want to do anything but “look and listen and smell,” and subtly threatens George (17-18).
A child psychologist, David McClean, visits. In his previous examinations of Peter and Wendy, he had noticed “the usual violences […] usual in children because they feel persecuted by their parents constantly” (18), but the veldt room causes him great alarm. He believes the room has amplified the children’s destructive thoughts rather than releasing them and urges George to turn everything off. George, he argues, has gone from a “Santa” to a “Scrooge” (20) in buying the Home, allowing the children to become dependent on it as their new parent and then threatening to take it away. They find a bloodied scarf of Lydia’s and turn off the nursery.
George tells the family they will be taking a long vacation. The children throw a tantrum. George is convinced to let them use the nursery one more time, but the children lock him and Lydia inside—the lions attack, and the Hadleys realize why the screams had sounded familiar. The screams were their own.
The story ends with David McClean, unaware of what happened, having lunch with the children on the veldt. As a vulture circles over him, he watches the lions eating far away.
“The Veldt” is one of Bradbury’s most famous short stories. It tackles many of his favorite themes, including dysfunctional families, the power of imagination, and the dangers of over-reliance on technology.
The Hadleys’ futuristic Happy-life Home feels almost like a haunted house. Bradbury uses the classic trope of the family buying the virtual reality room for an “absurdly low price” (9) and even compares it to a mechanical cemetery when George Hadley finally shuts it down. Like many haunted houses, though, Bradbury underlines that it is not the house itself that is evil. The house—in this case, technology and consumerism—is not inherently bad. Rather, the problems stem from the family’s unhealthy dependence on them.
George and Lydia have outsourced their parental responsibilities to the house. At the beginning of the story, George doesn’t even realize there’s a problem: “This is a little too real. But I don’t see anything wrong” (8). Both parents claim they are too “busy” to attend to the needs of their children, though they don’t have jobs, and the Home performs their household tasks for them. Their unhappiness seems to stem from their lack of purpose. Meanwhile, the needs of their children, personified by the lions, are literally banging to get out of the nursery. Only once, George inhabits the point of view of his children: Looking out from the nursery, he sees Lydia “like a framed picture eating dinner” (13)—from the children’s perspective, she is distant, not as real as their new reality.
The children—aptly named Peter and Wendy, a la James Barrie’s Peter Pan—have a vivid imaginative life that is more primitive than that of the adults. Their capacity for cruelty is juxtaposed with their age and appearance, their “cheeks like peppermint candy, eyes like bright blue agate marbles” (13). Children have a natural tendency toward violence, the child psychologist McClean says. George muses on how they seem too young to be thinking about death, but then, “no, you were never too young, really. Long before you knew what death was you were wishing it on someone else” (11). Murderous children will be revisited in the story “Zero Hour.”
George seeks to reorient Peter’s interests to reality, but it is too late; addiction to mindless consumption has already set in: “[…] I wanted you to learn to paint all by yourself, son.” “I don’t want to do anything but look and listen and smell; what else is there to do?” (18). The children’s fantasies have become more real for them than reality. George and Lydia’s addiction on technology—and their shirking of their parental duties—have led to this result: “Like too many others,” McClean tells George, “you’ve built [your life] around creature comforts” (20). The point is not that the children are spoiled, but that the entire family is. Their over-dependence on technology and unwillingness to look after for each other has horrific results.
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By Ray Bradbury